Practicing what we preach
How we applied iterative design principles in preparing our poster for Vizbi 2016
Francis Rowland and I gave a tutorial on Rapid user-centered design for data visualization in Vizbi 2016. In this tutorial we introduced hands-on techniques, common to user experience (UX) design, which help us to produce effective visualizations of scientific data. We emphasised the principles of trying to account for our audience’s perspective, of exploring different options, and of testing these options with actual users.
But perhaps it is interesting to explore how do these principles apply to more common challenges… such as preparing a poster for a conference? Continue reading
At the UX Cambridge conference in 2014, my friend Alisan Atvur talked about techniques for managing designers and managing managers, which I enjoyed very much.
EDIT: October 2015 –
Alisan now has a short video that explains this concept.
One of the tricks he told us about is what he calls “the critique cross” – a very simple tool for inviting and managing design critique in a structured way. Since he hasn’t written about it yet (as far as I know!), and since I frequently refer to it and tell colleagues about it, I thought I’d take it upon myself to share the detail.
Alisan Atvur suggests four simple aspects of critique, to keep it focused and manageable
If you need to provide or receive useful critique on something – sketches, a prototype, an interface, physical or digital – it is useful to do that in a structured way.
What Alisan suggests is that we consider four main aspects for the critique. These four aspects are associated with each quadrant around the cross you see in the image above, read clockwise from the top-left.
- “Dwell time” – how much time do we have to talk about this (5 minutes or an hour… it makes a difference)
- “User context, goals, needs” – what problem are we trying to solve here? what are the user needs?
- “Logic” – what design decisions have been made, and why? What are the suggested solutions?
- “Design principles” or “Business goals” – what else has guided our decision-making, in terms of what we’re trying to achieve.
In his original talk, I think Alisan actually suggested “Emotion” as the fourth quadrant. What emotion are we trying to produce in the user; what experience are we aiming for? I think this is a fine option but in practice, I’ve found it equally useful to reiterate any design principles that we have generated from research within a project.
So there you have it, a straightforward way to manage design critique.
Guillaume Filion is team leader at a genomics lab in Barcelona. On his personal blog, in January 2015, he published the article “If Cars Were Made By Bioinformaticians” which one of my colleagues pointed out to me. Regardless of the self-explanatory title, it is actually a wry, satirical view of how bioinformatics tools and software are developed. It made me laugh (particularly the bit about “having many options”) but it also got me thinking.
As a user experience designer at one of the world’s leading bioinformatics institutes (and proud of it) I thought I’d offer my perspective. Here’s the summary version:
- Don’t worry about a clever name; spend the time to understand what people need to do, to test your assumptions (don’t make bioinformatics Ford Edsels), and to figure out where your software or tool is going to fit in
- Speed and accuracy are important factors, but these should fit with the needs and perceptions of the users. What is “good” for them?
- Focus on outcomes and value, not on huge lists of features
- Constraints make good design decisions possible
- Consciously design bioinformatics tools with the appropriate degree of complexity and for the love of BLAST, please handle errors elegantly
[May 2015] – I’m tending to refer to these things as “[key] activity descriptions” these days, since the “diagram” bit could sometimes be confusing. You could also refer to it as an “activity canvas”, too. Anyway…
I had the privilege of giving a quick talk at EuroIA 2014, entitled “Maybe there’s more to this than user-centered design?”. As you might have guessed, I think there is more: I wanted to explore and share some thoughts I had about how we approach UX design in complex settings like scientific service design (and others besides). In recent project work, I’ve been using modified activity diagrams to help me characterise apparently important activities. I thought this might be useful for other people, too.
Picture of activity diagram template – click to download a PDF version
I was really pleased to be back in Bristol on July 18 for UX Bristol 2014. I’ve been a couple of times before, and I might have enjoyed this one the most. I learned a lot, and there are various topics and discussions that I want to follow up on. I enjoyed sessions on estimating, repertory grids, design sprints, and brand-building basics.
Participants have a selection of four one-hour workshops to attend, and the day wraps up with a few short talks. I have sketchnotes for the things that I attended, and I’ve included those below. There are also great live blogged notes online, too… quite by coincidence, I seem to have attended the same sessions as the live blogger!
I was lucky enough to be involved in organising the UX lightning talks event for Cambridge Usability Group again this year. Towards the end of March, I sent out a call for people in the Cambridge UX community who would like to give a 5-minute talk about their work. Tips and tricks, stories from the trenches, thoughts, ideas, questions… anything. They didn’t disappoint, and on the night, to a sell-out * audience, everyone shared ideas and told stories based on their experience. Just for a bit of added excitement / headache, I gave a talk as well. We hosted it at Microsoft Research, and Red Gate Software kindly sponsored drinks afterwards at a nearby pub.
I’ve managed to pull together notes for the talks, in order of appearance…
Here is a sketchnote for the UX talk Jenny Cham gave at ISMB/ECCB 2013 conference, in Berlin, on Tues 23 July.
Talk blurb: It is recognised that bioinformatics resources often suffer from usability problems: for example, they can be too complex for the infrequent user to navigate, and they can “lack sophistication” compared to other websites that people use in their daily lives. In this presentation, I describe specific case studies to show how user-centred design (UCD) principles can be applied to bioinformatics services.